#pragma once
class CWidgetClick:public MainCall
{
public:
	std::string m_fullPath;
	CWidgetClick(std::string fullPath) : m_fullPath(fullPath){};
	~CWidgetClick() {};
	virtual void UseCall();
private:

};


class CluaL_dostring :public MainCall
{
public:
	const char* m_s = 0;
	int m_ret = 0;
	CluaL_dostring(const char* s) : m_s(s) {};
	~CluaL_dostring() {};
	virtual void UseCall();
private:

};

class CluaCall :public MainCall
{
public:
	lua_State* m_L = 0;
	int m_ret = 0;
	CluaCall(lua_State* L) : m_L(L) {};
	~CluaCall() {};
	virtual void UseCall();
private:

};
